DOOR TWO

THE PLAYMAKER

Understand the board.

SCHOOL OF BLOCK →Master Block dice, assists, Strength, Guard, positioning and block sequence. SCHOOL OF CAGING →Read cage structure, build protection, repair it, move it and break it. SCREENS & SPACE →Read control, connected space, screens, gaps, routes and the edge. PITCH & PACE →Read the turn, order your actions, manage risk, commit, control pace and read the clock.

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