The Head Coach · Understand your team
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A · Characteristics

MEET THE PLAYERS

Every Blood Bowl player is built from five Characteristics.
Meet the team.

0 of 5 explored
A · Characteristics

PUT THEM TO WORK

Give the player a hand.
TRY THEM.

X1
Y1
X2
REACH · farther across the pitch
POWER · Block changes to 2D
MOBILITY · Dodge improves to 2+
BALL MOVEMENT · Pass improves to 3+
SURVIVAL · Armour improves to 10+
Drop a Characteristic here
MA 6 ST 3 AG 3+ PA 4+ AV 9+
TRY THEM.One Characteristic changes one part of the situation.
A · Characteristics

CHANGE THE PLAYER

0 is the baseline. Move any Characteristic down or up and watch what changes.
These values are not directly transferable to Blood Bowl Characteristic numbers. They illustrate the difference between lower and higher Characteristics.

X1
Y1
X2
MA 0 ST 0 AG 0 PA 0 AV 0
CHANGE ONE.See what moves with it.
A · Characteristics

MAKE ANOTHER

Make this one different.

Player two

Same five Characteristics. Start from 0 and change this player your way.

MA
ST
AG
PA
AV

PLAYER ONE

X1
AND

PLAYER TWO

X2
MAKE THIS ONE DIFFERENT.Change any Characteristic.
B · Skills

MEET THE SKILLS

Characteristics aren't the only thing that makes players different.

PLAYER ONE

X1
BLOCK

Pick BLOCK. Then pick a player.

PLAYER TWO

X2
GIVE ONE A SKILL.The Characteristics stay exactly where you left them.

THE OTHER PLAYER NEEDS A SKILL.

Which Skill would you choose? Read your options by turning the cards.

0 of 5 explored
DODGEImproves this player's ability to escape through danger.
SIDE STEPChanges where this player can end up after being pushed.
SURE HANDSImproves this player's reliability when taking possession of the ball.
MIGHTY BLOWMakes this player more dangerous when a Block puts an opponent down.
THICK SKULLMakes this player harder to remove after being knocked down.
ALL FIVE ARE OPEN.

Give one to the player without BLOCK. Change your mind as often as you like.

B · Skills

MATCH THE SKILLS

Find the matching Skills.
Three pairs gets you through. Keep going if you want.

TURN TWO CARDS.

Every game draws from the full Skill deck.

0 / 3 pairs
THREE PAIRS FOUND.
You are through. Keep matching, shuffle a new game — or move on.